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(+1)

pretty cool, but idk how far it can evolve beyond just pixel-hunting for placements. Some notes:

  • Didnt see any purpose for porta-potty: boost it gives doesnt really matter when everything is cramped close together and suckers spend their time more playing the games than walking; it takes space when there could've been another slot machine in its place; doesnt have any buffs to it xd
  • "hold lmb to replace" is good, but it should notify player about it earlier (in the pause menu would be nice), and with such speed to activate, a keybind would be better (RMB is fine, what its doing right now anyways)
    • btw when machine is held, its visual circle progress is blocked by dudes in front, should be either on the top layer or above it to not be hidden.
  • be able to move camera when dragging something? Max zoom out was a saving grace
  • Rearrange rooms. If you can put them so freely when building - should be controlable afterwards too.

gl

(+1)

AMAZING!!!

Thank you!

(+1)

Good game!

Thanks, glad you like it!

the late progression is a bit slow, i think it needs unlimited rooms and not buy limit too, why i cant have 50 rooms full of slot machines? also needs an auto collect for the money

Hey, thanks for playing! The full release will have a way to automatically collect the money.

The Chinese translation has a mid-sentence font change issue. it's unreadable

Thanks for letting me know, I'll try to fix that.

Hey, could you check again? I tried using a different font that hopefully should fix this issue. Thanks again for letting me know.

the font change issue is fixed, but few chinese characters won't properly display (these 2014 squares), probably because the chosen font doesn't support enough chinese characters


(1 edit)

Uff that is a bummer. Especially because the font was supposed to be specifically support Chinese. Super hard to find a good fallback font as a non-native speaker. I'll see what I can do, thanks for updating me!

absolutely loved this and cant wait for the full release, i had one bug when i played where i could place a decoration behind a different one and if i clicked the decoration it would disappear but it only happened twice. other than that its great so far and can't wait to buy it off steam when it comes out

Thanks! I'll try to get to the bottom of that bug.

Fun but crashes a lot when placing objects. Win11/Firefox. Here's the console errors, hope it helps.

Referrer Policy: Ignoring the less restricted referrer policy “no-referrer-when-downgrade” for the cross-site request: https://www.googletagmanager.com/gtag/js?id=G-36R7NPBMLS js

Request for font "Lato" blocked at visibility level 2 (requires 3)

4 lib.min.js:2:52356

Feature Policy: Skipping unsupported feature name “autoplay”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “midi”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “monetization”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “xr-spatial-tracking”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “gyroscope”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “accelerometer”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “xr”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “cross-origin-isolated”. lib.min.js:2:39221

Feature Policy: Skipping unsupported feature name “autoplay”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “midi”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “monetization”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “xr-spatial-tracking”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “gyroscope”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “accelerometer”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “xr”. lib.min.js:2:50993

Feature Policy: Skipping unsupported feature name “cross-origin-isolated”. lib.min.js:2:50993

Partitioned cookie or storage access was provided to “https://html-classic.itch.zone/html/18628317/web/index.html?v=1785574627” because it is loaded in the third-party context and dynamic state partitioning is enabled. injected.js:1:14200

The WebAssembly exception handling 'try' instruction is deprecated and should no longer be used. Please recompile to use the 'try_table' instruction instead.

Godot Engine v4.7.1.stable.double.custom_build.a13da4feb (2026-07-13 21:00:28 UTC) - https://godotengine.org index.js:452:16

Request for fullscreen was denied because Element.requestFullscreen() was not called from inside a short running user-generated event handler. index.js:1:165409

OpenGL API OpenGL ES 3.0 (WebGL 2.0) - Compatibility - Using Device: Mozilla - ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0), or similar index.js:452:16

Build configuration: Emscripten 4.0.20, single-threaded, no GDExtension support. index.js:452:16

ERROR: Attempt to open script 'res://addons/limbo_console/limbo_console.gd' resulted in error 'File not found'. index.js:467:18

   at: load_source_code (modules/gdscript/gdscript.cpp:1139) index.js:467:18

ERROR: Failed loading resource: res://addons/limbo_console/limbo_console.gd. index.js:467:18

   at: _load (core/io/resource_loader.cpp:317) index.js:467:18

ERROR: Failed to instantiate an autoload, can't load from path: res://addons/limbo_console/limbo_console.gd. index.js:467:18

   at: start (main/main.cpp:4382) index.js:467:18

[Placement] FAIL: overlaps placed placeable '@Node2D@88' index.js:452:16

[Placement] FAIL: no hovered room area (type=0) index.js:452:16

Uncaught RuntimeError: index out of bounds

    callUserCallback https://html-classic.itch.zone/html/18628317/web/index.js:1

    runIter https://html-classic.itch.zone/html/18628317/web/index.js:1

    MainLoop_runner https://html-classic.itch.zone/html/18628317/web/index.js:1

    <anonymous> source20:246541

    <anonymous> source20:251826

    <anonymous> source20:14494792

    <anonymous> source20:254793

    <anonymous> source20:4651217

    <anonymous> source20:366834

    <anonymous> source20:18379588

    <anonymous> source20:1420368

    <anonymous> source20:18379574

    <anonymous> source20:18377593

    <anonymous> source20:465171

    <anonymous> source20:13863321

    <anonymous> source20:399310

    <anonymous> source20:13862731

    <anonymous> source20:15375016

    <anonymous> source20:7392691

    <anonymous> source20:7397093

    callUserCallback https://html-classic.itch.zone/html/18628317/web/index.js:1

    runIter https://html-classic.itch.zone/html/18628317/web/index.js:1

    MainLoop_runner https://html-classic.itch.zone/html/18628317/web/index.js:1

Glad you like it - sorry about the crashes, I'll investigate.

(+1)

Some gameplay, some critique ;)

(Also, to other video makers, the music is copyrighted, so turn it off :P )

(+1)

Great, polished prototype, love the overall style and the cover artwork, also so writing. Possible improvements: Placing items/deco and understanding where placing is possible and how the "collision box" works is difficult and not very intuitive. I am not sure if I have to place deko in the same room as items to affect them and I don't see a way to validate my assumptions. I assume "renovation" affects only items in that room, but deko affact everything?

As far as I can tell, all of the deco affects, including renovations, affects all of the rooms.

great game

Thanks!

great idea, but dont forget about gamblers table, its a great game, sorry for off-topic, also had issues with drag and drop feature, you should add reminder or something like that, have a nice one!

Cant seem to buy anything right after the intro, all a click does is bring up the description.

Hey, to buy you need to drag and drop. Does that work for you?