So I saw the RCE video on this and decided I wanted to play it, ended up on it for about 4 hours, had a good time! Obviously it slowed down a lot towards the end, but as you noted on the video, that will probably be eased by new skills etc in the final steam version (which I have wishlisted btw!)
I only really had two gripes:
One was the mouse basically disappearing, partly because it was tiny, but because a white mouse pointer blends in with all the other stuff in the screen, it would be better if it was bigger, and maybe green (like the +% etc) to stand out from the rest of the colours.
The other was the audio of the coins got a bit out of control as the piles got bigger, probably because of the way audio works it just slowly layers up and the overall volume increases with it, by the end I had the "sound" volume on about 5% and it was still plenty loud enough! I'm sure there are ways to attenuate the sound when there's lots of coins happening, or maybe you could get away with limiting how many coins make a noise at once, I presume you're either spawning a new audioplayer or have one on each coin, not sure how you could limit it in that way lol. I guess the other option is you could adjust the bus volume the more coins there are on the board/currently playing noise, but you'd obviously need to test how much it needs adjusting by.
Anyway, this prototype is excellent and I look forward to the steam version!
The mouse will be adjustable in size, which should hopefully leviate some of that blending issue. If it still persists I don't mind at all to add a color wheel for the cursor.
The game already fades out some of the sounds the more coins are currently in-play. But maybe I'll have to bump the numbers further.
Helpers seem a little bit dumb, they always help flip the same coin. Additionally, why don't they flip the nearest coin? I suggest, maybe, there could be various helpers, who would only flip the specific coins.
Hi @greenpixels -- this is Pao from the Coolmath Games games team -- we'd love to license the web version of Gambler's Table, if it's available. I've lost untold hours at work with this...
if you're interested in non-exclusive licensing, please email me at psalcedo@coolmath.com:)
Exploit: Since coins move "away" from the mouse you can push a coin into a corner and keep it there while autoclicking with a tool. (Playing the browser version)
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Is the Skill Tree mechanic avaible in current browser build? as shown in screenshots above
So I saw the RCE video on this and decided I wanted to play it, ended up on it for about 4 hours, had a good time! Obviously it slowed down a lot towards the end, but as you noted on the video, that will probably be eased by new skills etc in the final steam version (which I have wishlisted btw!)
I only really had two gripes:
One was the mouse basically disappearing, partly because it was tiny, but because a white mouse pointer blends in with all the other stuff in the screen, it would be better if it was bigger, and maybe green (like the +% etc) to stand out from the rest of the colours.
The other was the audio of the coins got a bit out of control as the piles got bigger, probably because of the way audio works it just slowly layers up and the overall volume increases with it, by the end I had the "sound" volume on about 5% and it was still plenty loud enough! I'm sure there are ways to attenuate the sound when there's lots of coins happening, or maybe you could get away with limiting how many coins make a noise at once, I presume you're either spawning a new audioplayer or have one on each coin, not sure how you could limit it in that way lol. I guess the other option is you could adjust the bus volume the more coins there are on the board/currently playing noise, but you'd obviously need to test how much it needs adjusting by.
Anyway, this prototype is excellent and I look forward to the steam version!
Thank you for this, great comment.
The mouse will be adjustable in size, which should hopefully leviate some of that blending issue. If it still persists I don't mind at all to add a color wheel for the cursor.
The game already fades out some of the sounds the more coins are currently in-play. But maybe I'll have to bump the numbers further.
That's excellent to hear! Thank you for the reply and I wish you luck with the game!
this game is sooooooooooooo good man
This is addicting.
its very cool game.
Most simplest yet addicting gameplay imaginable
Dude, love this game, one of the many that ive found that I enjoy, however I could play this game for hours
So addictive and fun! Would love a $ per second counter added.
Same here! But loved the game, remembered me of CoinBox hero!
same!!
wha
Helpers seem a little bit dumb, they always help flip the same coin. Additionally, why don't they flip the nearest coin? I suggest, maybe, there could be various helpers, who would only flip the specific coins.
And even though there are more coins than helpers, why do the helpers still take breaks?
They hungy
bro
two things, my PC explodes and it's the best game I've played and relaxing 10/10
clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink clink
I like this sound.
Cute gambling game
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减肥减肥好几个
Hi @greenpixels -- this is Pao from the Coolmath Games games team -- we'd love to license the web version of Gambler's Table, if it's available. I've lost untold hours at work with this...
if you're interested in non-exclusive licensing, please email me at psalcedo@coolmath.com:)
Exploit: Since coins move "away" from the mouse you can push a coin into a corner and keep it there while autoclicking with a tool. (Playing the browser version)
Could you make an Android download please