Added NEW Creature, Implemented FUSION!


Hey there!
I am greenpixels and welcome to the fourth devlog of ComCreatures.

You can now find this devlog condensed as a video format!

What have I worked on? 
The last update was pretty packed with a lot of different things, but I'm not intending to do less just yet. In this update I've been focusing a lot on refining my systems. That includes my eventhandler, my textboxes AND my animation system. Just a heads up if you haven't seen the video, textboxes can now ask for clickable options. Like "How was your day?" - options being "Good", "Bad" and so on.

The biggest change I made was working on the merging of ComCreatures. It's now possible to take two ComCreatures and merge them to a stronger one. The requirements being that they both reached the maximal level of 10. When merging, values of the two creatures get added together, surpassing the level limit and reaching level 20. Abilities are randomly transferred. A feature is planned where depening on what kind of ComCreature you use, there will be a SPECIFIC new creature. But more about that in a later update!
(See the video up above for a presentation of what the merge currently looks like in the game!)

There is also a new ComCreature in the game! Welcome Spirit:
Spirit comes with 2 different head extras (Horns or halo) and three different sets of eyes.



What's next?
The next step is to work on the actual fighting! The part I fear the most but am also the most excited for! I'm eager to know what you guys wll think of my fight design proposal! But more of that in the next post.

That's it for the fourth devlog! 

Thank you very much for reading and until next time.

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